![]() Same applies to any additional facial elements, like glasses, beard, moustache, scars, etc. You create them as different sprites, add them in different layers - no different than any other part of the face. ![]() If so, then there is no special method or secret to it. But nothing explains the different pieces of hair and how they work in the G3 360 head I assume that your question is about how you can add multiple parts that make up your character's hair and how they can be set up in 360 head editor.
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